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Version 0.16.1

The avatar walks at 15 units a second instead of 10, and the shortest dash is one avatar body

  • The walking speed is 15 units a second, up from 10. The avatar crosses the screen top to bottom in two thirds of a second instead of one. When you steer with a cursor, the avatar chases the pointer at walking speed, so the lag after a quick flick is a third shorter. At 10 it felt slow in precise sections
  • The dash and the knockback stay at 50 units a second, so both are now 3.3 times the walk instead of 5
  • The shortest dash is one avatar body, 0.5 units. A target nearer than that gets no dash at all. Without that floor a cursor resting right next to the avatar dashed every other frame, each dash with its own trail, sound and statistic

Every avatar number is on one page - Avatar and movement