Version 0.5.3
A full-screen Beat window, panels that can be swiped and resized, a reset button on every inspector field, and a cleanup of old backups and statistics
- The Beat window opens full screen with
Open Beat window. It has one tapper with two results side by side:Create from tapsmakes a new beat segment,Apply to selectedre-tempos the selected one. The take is previewed before it is committed, and the level keeps playing while the window is open Time Formatin the editor settings picks what timeline rulers count in: frames, timecode, timecode with frames orBars & Beats. The level itself does not change- Editor panels are swiped open and closed by their handle, and an open panel can be dragged wider. Buttons are larger on phones
- Every inspector field has a
?with a hint and a reset button, and every group has the same pair in its header. A group reset is one undo step Link Collider To Shape: while it is on, picking a shape also sets the same collider, so the hitbox follows the silhouette- A level can be deleted from the level browser without opening it. The
Delete levelwindow is the same everywhere Storagein the settings deletes backups and statistics of levels that no longer exist, or all of them- The viewport grid changes its cell by whole steps of 10 as you zoom, the way Unity's own scene grid does
- Timelines draw most clips as one mesh instead of one interface element per clip, which is cheaper on long levels
- Effects and audio effects got explanations for their fields