Version 0.3.0
The first version that works as a game: a menu, an avatar you steer, levels played start to finish and the first editor screen
Until now the engine could only play a level in a test scene. Here it got the whole game around it, built on UI Toolkit
- Menu and settings. A main menu, a settings screen that saves between runs, playlists and a list of levels
- Playing a level. A level is chosen, loaded and played to its end
- The avatar. The player's own shape inside the level, steered by you
- Two languages. The interface is in English and Russian
- Level checks. The SDK can check a level against a set of rules and report broken data
The in-game editor appears in its first form. You can create a new level, save it to a folder, play it back at a chosen speed and see the current time. The object hierarchy and the inspector exist only as a first draft
There is no version 0.2: the numbers went from 0.1.0 straight to 0.3.0