Version 1.1.0
Sharing to the Steam Workshop, resource collections, a sandbox with a tutorial, Quick Setup, a Colliders Only mode and Chinese
Warning
A file saved by 1.1.0 does not open in 1.0.0: your settings, your statistics and a level you saved. It opens the Update required window there. Files from 1.0.0 open in 1.1.0 as before. More - Troubleshooting
Sharing and the Workshop
- The
Sharebutton holds every way to send a level. TheHow to sharewindow offersArchive,AfterbeatandSteam Workshop, and each one checks the level by itself before it sends anything - An archive is a folder, a tar.gz or a zip, and a zip can be protected with a password
- In the Steam build, a level or a collection is published to the Workshop from the editor. Publishing the same level again updates the item you already have
- A level, each of its resources and its
Covercan declare whether they were made with AI (AI Generation). The level card in the menu says so when anything inside was
Collections
- A collection is a set of resources you can reuse in any level: prefabs, themes, shapes, effects, textures, fonts and audio
- The editor's settings have a
Librarytab: your own resources, your collections and the ones you subscribed to in the Workshop Level Settingshas aCollectionstab. It imports a whole collection with everything it depends on, or builds a collection from the level's own resources- When the level already has a different copy of a resource, the game asks which one to keep
Playing
Sandboxis a new button in the main menu. It holds a six-step tutorial (moving, dashing, dodging, dashing through a ring, choosing a control mode) and a board to throw attacks at yourself by hand. The game offers the tutorial once, on first launchQuick Setupsets performance, screen effects, language and volume on one screen. It opens by itself on first launch and stays in the menu. The advanced sections of Settings start foldedColliders Only Modeis in Settings, Graphics. A level draws only what can hit you, as flat fills on a plain background. The music, the collision and the statistics stay, and a run counts like any other- Knockback after a hit is 7.5 units instead of 10, the length of one full dash. A very short dash right next to the cursor now always fires
Zentakes hits again: knockback, the shield and hit effects, without spending lives. For bullets that pass through you there is a separateNo Collisionoption, and its runs are counted apartBack to Optionsin the pause and result windows returns to the screen the run was started from, with the same options- The game is available in Simplified Chinese
Controls
- Each device has one
Activeswitch. The device you used last leads, and a dash or a pause works from any active device - Tilt control reads the phone lying flat, screen up, as rest. It needs no calibration and stays correct when the screen turns
- Every gamepad button except Start and Select dashes. Start pauses
- The mouse stops the avatar when you let go (
Stop On Release), touch does not (Stop On Lift). Both can be switched - A second finger while steering always dashes and no longer presses buttons under it
Android
- Phones without Vulkan can install and play the game again. It falls back to OpenGL ES 3
Commits: game fa2cfddb, SDK 9311b96d