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gv 1.3.0

Achievements, avatar skins you draw yourself, seven new languages, Steam Cloud, and a difficulty and a performance rating on every level

Achievements

  • Achievements in the main menu lists 39 achievements, 4 of them secret
  • They come from your statistics, so what you have already played counts from the first launch. An unlocked achievement never locks again
  • Only other people's levels count, and only a fair run: no bot, collisions on, speed 1.00 or higher, lives on
  • In the Steam builds they unlock on Steam as well. In the Google Play version they unlock in Google Play Games once you are signed in to it

More - Achievements

Avatar skins

  • Avatar in the main menu opens the Avatar Hub. Pick a ready shape, change its colours, turn the eyes, hands, shadow, trail and other parts on or off
  • Editor paints your own avatar on a grid of 3 to 8 cells a side
  • A skin is one file. Export and Import in My skins move it, and profile transfer carries your skins (Avatar skins)
  • A skin changes only the look. The hitbox and the speed are the same for every skin

More - Skins

Languages

  • The game is now in Japanese, Korean, Spanish, French, German, Brazilian Portuguese and Traditional Chinese, ten languages in all
  • With System as the language in Settings, the game picks the language of your device

Steam Cloud

  • In the Steam builds, settings, statistics, achievements, levels, the library and skins follow your Steam account. There is no button: the game syncs at launch, while you play and on quit
  • Graphics and controls stay each computer's own
  • Settings → Other → Cloud saves shows whether it is on and when it last synced

More - Profile transfer

Difficulty and performance

  • A level has a difficulty from Auto to Singularity. The author sets it in Level Settings (Difficulty), and the level list and the level page show it
  • Five bars on every level show how heavy it is for your device. Performance on this device in the level list filters by them
  • Levels saved before this version show Not measured until their author saves them again
  • Settings → Graphics → Device Performance → Measure This Device runs a stress test of up to 60 seconds. Until then the rating uses a typical device

More - Playing levels, Performance rating

Updates on Android

  • In the Google Play and RuStore versions an update downloads in the background. When it is ready, the main menu shows An update is ready, and Restart installs it
  • After a cleared level the game may ask you to rate it, not before your third cleared level and at most once in 60 days

More - Installation

AI assistant in the editor

  • On a computer, an AI assistant that speaks MCP can edit the open level while you watch. It stays off until you turn on Allow AI Connections in Settings → Game Editor → AI Agent (MCP)
  • Only this computer can connect. Every AI batch is one step in the history, and the AI cannot publish, delete or overwrite anything
  • The AI keeps its notes in the level's ai folder. It goes with exports and Workshop uploads unless Share AI context with this level is cleared, and never with a password-protected export

More - AI assistant

Fixes and the rest

  • The free builds for Windows, macOS and Linux come with unins000. It removes the game's own files and keeps your levels, settings and statistics
  • After install the game reaches the menu faster, about 2 seconds sooner on a test phone
  • Publishing checks that the level's license fits the licenses of its music
  • In the editor a refused edit no longer leaves a broken step in the history, and the Frame field of a keyframe in the inspector moves the key

Commits: game aaa26c0f, SDK ff086682