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Version 0.0.1

The first rendering test: many objects drawn through Unity Entities, running on Android

Three days after the start the project got its technical base. Objects are drawn through Unity Entities (ECS), the approach the game still uses. A test scene fills the screen with objects and changes their colours, and the draw order is taken from each object's depth

  • The test build already runs on Android
  • The level data model moved into its own plugin, the future SDK
  • The first sprites (shapes, interface icons, skins) were carried over from an older project

A custom render pipeline was considered at this point and dropped: the standard URP was enough