Version 0.13.1
Prefab placements move with their group, the History tab shows what each step changed, and the timeline tools sit on one block of keys
- Dragging a group that holds prefab placements now moves what those placements place. Before, the copies stayed on their old frames, and a move of one frame to the left was enough to print the error
Frame must be at least 1on every frame for the rest of the session - A trimmed placement keeps its own animation in place after you edit its span. Before, the edit slid the placement's keyframes against the content it places
- Every row of the
Historytab, and every undo or redo line in the console, now carries the numbers behind the step: the object's id and name, the track, and the frames it moved between (for examplef150 -> f160) - The timeline tools moved to one block of keys in the same order as the toolbar:
Zfolding,Xsnapping,Cselection,Vmarquee,Bscissors,Nedges. Before,Vwas selection andCwas scissors, so check your habits. A tab with fewer tools drops them from the right (the Local tab hasZXCV), so a letter never means a different tool on another tab. All six rebind in the settings, asTool: Snapping,Tool: Cycle Foldingand so on - Validation no longer floods levels that use prefabs with false issues. On a level of 700 objects it reported 38 736 broken remaps and 19 993 dangling root overrides, and none of them were real
- The built-in level
New zero demois taken out of this version