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Version 0.3.0

The first version that works as a game: a menu, an avatar you steer, levels played start to finish and the first editor screen

Until now the engine could only play a level in a test scene. Here it got the whole game around it, built on UI Toolkit

  • Menu and settings. A main menu, a settings screen that saves between runs, playlists and a list of levels
  • Playing a level. A level is chosen, loaded and played to its end
  • The avatar. The player's own shape inside the level, steered by you
  • Two languages. The interface is in English and Russian
  • Level checks. The SDK can check a level against a set of rules and report broken data

The in-game editor appears in its first form. You can create a new level, save it to a folder, play it back at a chosen speed and see the current time. The object hierarchy and the inspector exist only as a first draft

There is no version 0.2: the numbers went from 0.1.0 straight to 0.3.0