gv 1.2.0
Video export from the editor, profile transfer in one file, filters in the level list and your activity in Discord
Video export
Export Videoin the side column ofLevel Settingsrenders the level into a video. The same command is in the command palette- It needs ffmpeg
7.0or newer installed on the computer, and the window finds it by itself. Windows, macOS and Linux, not on phones - Frames are rendered one at a time, so the video is exact however slow the machine is
- MP4, MKV, MOV, WebM, GIF, WebP, APNG, an image sequence or only the sound. 720p to 2160p or any size up to 7680, from 1 to 240 frames per second
- A bot plays the level (
Who plays), and the grid, gizmos and selection never get into the frame
More - Video export
Profile transfer
Settings→Other→Profile transferpacks your profile into one zip file: levels, statistics, settings and the library. Autosaves, error reports and recordings go in if you tick themImporteither replaces what you have (Replace) or adds to it (Merge). A merge keeps the newer copy of a level and the higher numbers of statistics- What an import replaced stays as a backup, and
Restorebrings it back - Windows, macOS, Linux and Android. Not available on iOS
More - Profile transfer
Level list
Filtersopens a window with more filters: AI content, length, progress, recently played, age rating, levels with a password or from a newer version, and tags to require or to excludeReverse orderturns the sort around- The search looks at level names first, then at authors, then at tags
More - Playing levels
Discord
- The Steam builds show what you are doing in the game in your Discord profile: the menu, the editor, the sandbox or a level
- A level is named only when it is public: a Steam Workshop item or a level that ships with the game. Your own levels and the level you are editing are never named
- It works only while the Discord app is running on the same computer. You can hide it in Discord itself
More - Game privacy policy › Discord Rich Presence
Fixes
- Turning the sound off in the settings really silences levels. Before, it only greyed out the other sound settings
- A setting changed right before closing the game is no longer lost. A save icon appears each time the settings are written
Ctrl+Ssaves the settings while they are open (Save Settings). In the editor it still saves the level- Settings rows on phones no longer jump to their first option by themselves
- Some effects could disappear from the screen. Not any more
Commits: game e164a285, SDK 589a26a2