gv 1.3.0
Achievements, avatar skins you draw yourself, seven new languages, Steam Cloud, and a difficulty and a performance rating on every level
Achievements
Achievementsin the main menu lists 39 achievements, 4 of them secret- They come from your statistics, so what you have already played counts from the first launch. An unlocked achievement never locks again
- Only other people's levels count, and only a fair run: no bot, collisions on, speed 1.00 or higher, lives on
- In the Steam builds they unlock on Steam as well. In the Google Play version they unlock in Google Play Games once you are signed in to it
More - Achievements
Avatar skins
Avatarin the main menu opens the Avatar Hub. Pick a ready shape, change its colours, turn the eyes, hands, shadow, trail and other parts on or offEditorpaints your own avatar on a grid of 3 to 8 cells a side- A skin is one file.
ExportandImportinMy skinsmove it, and profile transfer carries your skins (Avatar skins) - A skin changes only the look. The hitbox and the speed are the same for every skin
More - Skins
Languages
- The game is now in Japanese, Korean, Spanish, French, German, Brazilian Portuguese and Traditional Chinese, ten languages in all
- With
Systemas the language inSettings, the game picks the language of your device
Steam Cloud
- In the Steam builds, settings, statistics, achievements, levels, the library and skins follow your Steam account. There is no button: the game syncs at launch, while you play and on quit
- Graphics and controls stay each computer's own
Settings→Other→Cloud savesshows whether it is on and when it last synced
More - Profile transfer
Difficulty and performance
- A level has a difficulty from
AutotoSingularity. The author sets it inLevel Settings(Difficulty), and the level list and the level page show it - Five bars on every level show how heavy it is for your device.
Performance on this devicein the level list filters by them - Levels saved before this version show
Not measureduntil their author saves them again Settings→Graphics→Device Performance→Measure This Deviceruns a stress test of up to 60 seconds. Until then the rating uses a typical device
More - Playing levels, Performance rating
Updates on Android
- In the Google Play and RuStore versions an update downloads in the background. When it is ready, the main menu shows
An update is ready, andRestartinstalls it - After a cleared level the game may ask you to rate it, not before your third cleared level and at most once in 60 days
More - Installation
AI assistant in the editor
- On a computer, an AI assistant that speaks MCP can edit the open level while you watch. It stays off until you turn on
Allow AI ConnectionsinSettings→Game Editor→AI Agent (MCP) - Only this computer can connect. Every AI batch is one step in the history, and the AI cannot publish, delete or overwrite anything
- The AI keeps its notes in the level's
aifolder. It goes with exports and Workshop uploads unlessShare AI context with this levelis cleared, and never with a password-protected export
More - AI assistant
Fixes and the rest
- The free builds for Windows, macOS and Linux come with
unins000. It removes the game's own files and keeps your levels, settings and statistics - After install the game reaches the menu faster, about 2 seconds sooner on a test phone
- Publishing checks that the level's license fits the licenses of its music
- In the editor a refused edit no longer leaves a broken step in the history, and the
Framefield of a keyframe in the inspector moves the key
Commits: game aaa26c0f, SDK ff086682