Hierarchy and clipboard
The hierarchy is a tree of the current frame's objects by parent. Every timeline has its own clipboard buffer, and the command palette finds any editor action by name
Hierarchy
Shows every object alive on the current frame, nested by parent
An object is visible here only while the playhead is inside its span. So the list changes as you scrub. An empty hierarchy usually means the playhead is past the end of the content
A parent passes its transform down to its children. Layers add up along the chain: a child's draw order is its own layer plus the layers of all its ancestors. So changing the parent moves the object in draw order. It also changes its random values: randomness is tied to the resulting layer
Right-click a row to open its actions. On a touchscreen, holding opens the same menu
Holding a row opens the menu with a mouse too. Clips on the timelines have no hold menu
Drag a row onto another to make the object its child. Dropped on the empty space below the rows, it loses its parent. A drop is refused:
- onto the object itself or onto the parent it already has
- onto one of its own children
- if the chain would become deeper than 15 levels
The Camera row is pinned at the bottom of the list. A row dropped onto it makes the object a child of the level's camera. Inside a prefab template the camera takes no children, but the template's root does
More: How the editor works
Selecting several objects
A click with Ctrl adds an object to the selection or removes it. It works the same in the hierarchy, on the timelines and in the viewport. Ctrl is the only such key: a click with Shift in the hierarchy does nothing, there is no range selection. The key can be rebound
A click with Ctrl, or a box that catches more than one item, turns on multi-select mode. While it is on, what a plain click does depends on Multi Select Requires Hold - see Editor settings
The selection item on the toolbar shows No Selection or Selected (N). It works while something is selected:
- a press clears the whole selection
- a double click or a click with
Shiftturns on multi-select mode instead. Turned on this way, the mode ignoresMulti Select Requires Hold, and every plain click adds. That is how a finger, which has noCtrl, builds a selection
The same item appears in context menus while something is selected. There a press clears the selection
The mode turns off by itself when nothing is selected, and with Escape if no text field is being typed in
Clipboard
Moves a selection between levels and between devices. Every timeline has its own buffer and its own status line
Serialize Copy writes all buffers into the system clipboard as text.
Deserialize Paste reads the text back into the buffers - and stops there
The stop is deliberate. Reading the text and pasting are two different decisions. Where content is pasted depends on the playhead and the active scope. Content appears only when you paste it into the timeline you chose
If the system clipboard holds someone else's text, the editor reports an error and does not crash. It holds whatever you last copied anywhere
There is no "paste every buffer at once" action. After Deserialize Paste, paste into each timeline yourself
Pasted keyframes land at the playhead. For each owner, its earliest pasted keyframe is put on the playhead, counted inside that owner's span. Event keyframes shift by the same amount, so a camera move and the effect that went with it stay the same distance apart
A keyframe is skipped if it would land outside its owner's timeline or on a frame already taken on its track. Skipped keyframes are counted and reported in one message
A successful copy or paste writes nothing to the console. Only problems are reported
More: Reuse: prefabs, copying, generators
Command palette
Finds any editor action by name
It lists commands, not content. These are the same actions the toolbar and the context menus run
The content search (Ctrl+F) is its twin. It searches every object of the current scope and every audio track. Resources are not in it: each one is picked through the field that needs it
More: Speed and shortcuts